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Old 12-03-2010, 09:41 AM   #4381
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I'm still not over the fact that my bro dropped that monkey before the zombies came. He accidentally pressed the shoulder button. When the zombies came, it was like FFFFFFFFUUUUUUUUU
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Old 12-03-2010, 09:44 AM   #4382
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I'm still not over the fact that my bro dropped that monkey before the zombies came. He accidentally pressed the shoulder button. When the zombies came, it was like FFFFFFFFUUUUUUUUU
major facepalm
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Old 12-03-2010, 09:59 AM   #4383
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So I got the Turtle Beach PX21s. Sound nice. Kinda hurt after an hour. And nope...ninja perk doesn't do shit.
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Old 12-03-2010, 10:07 AM   #4384
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So I got the Turtle Beach PX21s. Sound nice. Kinda hurt after an hour. And nope...ninja perk doesn't do shit.
werd
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Old 12-03-2010, 12:40 PM   #4385
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gettin mad xp in hchq
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Old 12-03-2010, 01:34 PM   #4386
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Hey, the RobBJ...2 pages
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Old 12-03-2010, 01:39 PM   #4387
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Only thing ninja does is you don't hear your own footsteps which are apparently loud as fuck to yourself, but to nobody else. So it's just a peace of mind thing...no tactical advantage. Could be wearing tap dancing shoes running on steel plates and they still wouldn't know you were coming until they were face up with a knife wound in their back.
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Old 12-03-2010, 01:43 PM   #4388
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Whats the perk that allows you to sit 3 feet in front of a claymore and not have it blow up?

One guy in last nights game kept doing this. I would literally sit it right in front of him, have him turn around, and end up shooting me.
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Old 12-03-2010, 01:47 PM   #4389
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Whats the perk that allows you to sit 3 feet in front of a claymore and not have it blow up?

One guy in last nights game kept doing this. I would literally sit it right in front of him, have him turn around, and end up shooting me.
flack jacket, werks wonders in hchq or dom
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Old 12-03-2010, 01:56 PM   #4390
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"Upham, throw the monkey, throw the monkey!"

Cruised to Level 23 zombies then things just went to shit.

Can we get some smokeless claymores and grenades? Daaaamn.



Monkey, Monkey, Monkey!!!!!!
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Old 12-03-2010, 02:11 PM   #4391
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we gotta get past that 23 sticking point
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Old 12-03-2010, 02:26 PM   #4392
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Monkeys be in San Jo yo...

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Old 12-03-2010, 03:23 PM   #4393
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we gotta get past that 23 sticking point
Definitely.
Here are some of the key strategies I think we should follow after about round 15. I think we can reach that now, no problem.

1. We need to have monkeys. At least one of us.
2. We need to have 2 Pack a Punch weapons
3. Must have at the least JuggerNog and Speed Cola
4. Must have Claymores and lay down before the round ends and it refreshes so you get 4 claymores set before the shit hits the fan
5. The name of the game is rapidfire and huge ammo capacity and these are the guns that we must have pack a punched:

HK21* > H115 Oscillator
Bigger Magazine, More Damage

RPK* > R115 Resonator
125 Round Magazine, 500 Round spare ammunition, Damage Increase

Ray Gun* > Porter's X2 Ray Gun
Damage Doubled, Spare ammo increased to 200, magazine size increased to 40
Thundergun* > Zeus Cannon
Doubled Magazine, Can Kill More Zombies with One Shot

5. DON'T GET ATTACHED TO YOUR GUNS !!! IT'S USELESS IF IT DOESN'T HAVE AMMO!! A pistol is going to be 100% better than your no ammo, punched RAY GUN. We have got to hit the box in between rounds even if it zero's you out to try and get decent guns if you are out of ammo. In the later rounds, it's all about surviving to the next round. Having 20K is useless if the GAME ends. Sometimes if you give up your gun and pick something else , you may get it back again in the next turn cycle and if you have enough money, you get it punched and you get your shit back fully reloaded!

6. We only hit the SALE as a last ditch effort . Like if you run out of amo in the middle of the round. That's a total tease to screw us up.

7. USE YOUR FRAG GRENADES to spam the entry point of our ALAMO spot.

8. Line up straight so the zombies come in single file too. One crouch, One standing up and one on top of the stairs.

9. If you're the guy in the window, always have one zombie locked up. If you see zombs coming around the corner kill the zombie you are holding and try to lock the last zombie rushing the window. This is super important. Don't worry too much about making crawlers because if the guy holding the window is doing his job, we won't need one.

10. The guy with the weakest combo of guns should hold the window. You really can hold the window with a just a shotty and an SMG.


These are my 10 keys to surviving into deeper rounds on KINO DER TOTEN. Feel free to add.
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Old 12-03-2010, 06:32 PM   #4394
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Sounds fucking intense. I've never seen past 15 so I can only imagine what 23 is like.
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Old 12-03-2010, 06:38 PM   #4395
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Sounds fucking intense. I've never seen past 15 so I can only imagine what 23 is like.

It's almost like you have a rhythm to keep and if you miss a beat, it takes a second or two for things to get out of control and fuxxored. It does get pretty intense. The zombs are faster, furios and a lot stronger. It takes a few shots to take them down.
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