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Radio Controlled Airplanes?

So, you're saying that the first plane should be high wing and should basically level off on it's own when you let go of the controls?



1- high wing with low wing loading. Practically never tip stalls

2- has dihedral so it does straighten out like you said

3- doesn't have ailerons. The rudder rolls the airplane just fine and it has plenty of power to do loops and to get out of trouble.


So those three characteristics..high wing, dihedral (usually implied with trainer high wings), and 3 channel instead of 4 channel


For anyone that's interested in starting out..Hobby Zone has a mini super cub for 69 bucks with this coupon code. CPNHBZ4800

Word of warning..it's an FM transmitter so it's old tech.. The transmitter won't work with any other planes. BUT..for 70 bucks you can get in the air. Once you're done crashing the shit out of this thing you can basically forget you ever bought it because you're not going to reuse any parts from it. This little guy won't handle too much wind but will fly just fine on calm days.


If you wanted to spend a little more I'd get the regular Fun Cub. It flies much better since it's big
 
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I just looked it up. That things looks like it's barely above the rubber band airplanes that I used to play with when I was a kid.

It's perfect for beginners. It's lightweight, easy to repair, and takes a beating. Ideally, it would be a pusher and you wouldn't have to worry about stuffing the gearbox into the ground, but just buy a few gearboxes. The wing has gobs of dihedral and will self correct when ape fingers are removed from the sticks. You don't have give two inputs to make the thing turn like you would with ailerons, just rudder and she's good to go. Seriously, that plane will gave anyone the absolute best shot at a successful entry into the hobby....imo.
 
The simulator is helpful especially with getting used to which control inputs to put in when the airplane is flying toward you instead of away from you. It is harder to get used to that than you think.

Start with a very stable beginner airplane. Something that is 3 channels (throttle, elevator and rudder) and that is crash worthy. You will crash it so you want something that you can glue back together.

I started with the hobby zone mini super cub, and had good luck. If you get mixed up on the controls, all you have to do is let go of all the controls, and the thing levels off into a shallow glide by itself. For your first few flights, I'd recommend launching it by having a friend throw it while you hold wide open throttle. It is easier to crash when you do a rolling takeoff from the ground. When you are learning to fly, remember that altitude is your friend. The higher you fly, the more time you have to recover from a mistake before you hit the ground.

There are other good starter planes, but I chose this one because most other beginner planes don't even look like a real plane.
 
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I flew a little cub or whatever it was and hated it to be honest. The 51 literally flies better, but I need to develop more skills before I feel confident enough landing it on my own or even flying on my own. I wanted a plane that I could grow into, wasnt interested in buying a new plane right away. Hence the simulator :).

I've been taking a pretty mature role in learning, even on the sim. Sure I can go out and practice 3D shit on the sim, but instead I've been "flying rectangles" and landing patterns over and over again.
 
I flew a little cub or whatever it was and hated it to be honest. The 51 literally flies better, but I need to develop more skills before I feel confident enough landing it on my own or even flying on my own. I wanted a plane that I could grow into, wasnt interested in buying a new plane right away. Hence the simulator :).

I've been taking a pretty mature role in learning, even on the sim. Sure I can go out and practice 3D shit on the sim, but instead I've been "flying rectangles" and landing patterns over and over again.

Ya big planes always fly better. Doesn't mean you had to jump to a Mustang but that's still a great airplane and I'm sure you can learn on it.

Even after having a Stryker and a 3D helicopter, I still love Cubs. I have a Multiplex Fun Cub and I'm building a brushless HobbyZone Super Cub cause they fly so nice and relaxing. The Fun Cub just got the HobbyKing bomb kit installed on it and it's set up for night flying with a bunch of LED lights.
 
I really wanted the Corsair but they don't make the smaller one anymore. Now they only make the size 15 motor with retracts.

Right now I'm just using ailerons, power and elevaters. No rudder yet. Keepin it simple.
 
I've flown R/C aircraft for the last 20 years. Gliders, Prop, and Helicopters. I also have R/C sailboats, electric and gas boats, and about 12 ground vehicles from Formula 1 to Off road Rally to trophy trucks, oh and a tank.

If anyone tells you that quality simulators don't work for beginners, they're lying. Fidelity and graphics are of course a plus but what a simulator will teach you is how to instinctively reorient your control inputs when the aircraft is flying away from you to when it is flying toward you and all variances of angles inbetween. It will teach you how to continuously maintain your model's intended flight path as the aircraft's bearing to your eyeline changes, something that you don't have to consider when you are flying a real aircraft and something that will pay huge dividends the first time you find yourself lining up for your first landing.

If you're just starting out, avoid scale military prop aircraft. Even with modifications to their wing planforms to make them "easier" to fly they are still more difficult to fly than a dedicated trainer aircraft (which look like hell but are the ticket if you're just starting out) Trainers are also much cheaper and can be crashed many times and easily repaired. I had a coroflyer trainer which was basically made out of corrugated plastic sheets and I took that to the field constantly because there was always someone who "wanted to try flying" that plane was probably crashed two dozen times. often very hard.

What crashes most planes in the beginning is that "brain fart" moment when you have to think about right now being left and vice versa and everything inbetween as the model changes aspect to you. It makes people laugh, but when they ask me what good training for R/C planes is I tell them, "Drive R/C cars for a little while first :)"

If you're just starting out, a moderately sized flat bottom dihedral high wing trainer is the way to go. They're slow, sluggish and have good lift which means they fly slow and land slow. I've landed a high wing trainer in a stiff headwind and it basically motored straight down onto its landing gear like a harrier jumpjet :laughing

As you become more advanced, you move to semi symmetrical to symmetrical wings which are more suited to aerobatics (inverted flight, perfect rolls, etc) because they have nearly equal lift inverted as they do in normal flight. This also means they have to fly much faster to stay airborne and have much higher landing speeds. They are also twitchier, do not self recover from a bank, and require a more deft hand at the controls.

They're used to be a premiere R/C simulator that allowed you to use your own radio (a good thing) with an interface to your computer. It was called Reflex but is no longer made :( In its place I think that the RealFlite software is excellent though I have not used it in some time. It's probably gotten much better since the last I saw it.

Using some kind of training software program if you intended to fly helicopters used to be a given until the advent of the micro to medium sized electrics. With these "relatively" inexpensive helos you can get past your half dozen newbie crashes without breaking the bank of totaling your Raptor .90 which would cost several hundred dollars minimum to repair.

I'm partial to gas, but electric park flyers are fun to and you WILL learn a lot from flying those, though I find them a little less than exciting. you might also want to take a look at gliders if you don't mind hurling your building effort off a cliff hoping for good results :)
 
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Anyone fly these fucking portable DRONES?

If so, what kind / how long? Did simulators actually help you in real world (low or no wind) flying?

My buddy is ridiculous at them -- and at flying real planes for that matter -- and I tried but it's unbelievably difficult.

Wait til it happens to you!:cool

http://youtu.be/3AGkdma5wUQ
 
Thanks for the input guys. I'm going out today. Put about 6hrs in on the sim.

My P51 isn't huge and isn't fast, it's got like just under 3ft wingspan. It's not the large 5ft'r with retracts.

Anyhow, we'll see. Gonna try to land it for the first time today. As well as practice stall recoveries.
 
New hobby, eh? Like guns and bikes aren't enough of money pits. :rofl

:(
 
Have fun! In R/C the only stall recovery issue you need to be concerned about is making sure the nose is not pointed at the ground when you come on the power :) R/C planes will typically have a thrust to weight ratio of 3:1 or more. Your take offs could essentially be holding the plane by the tail pointing up, going full power and then just letting go! :)

Before you make your first landing attempt, first fly long enough to trim for neutral flight, and make many low slow passes to get used to what it feels like at your field to line up on final, and if your transmitter has dual rate make sure to set all controls to low rate and double check control surface travel and direction BEFORE you take off!. Especially to get used to how wind gusts or cross effect your plane. Welcome to the money pit!
 
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Okay, so here's where I stand after today:

I did about 6 hours of simulator time, doing simple control things and landings.

Today I went out with my baby-sitter badass pilot friend, so he could save me if needed. I flew some circles / squares / rectangles to get my heart rate down and comfortable flying in the real world again. Then I did some tests to see how the plane reacted compared to the simulator. The result? It was basically the same, though a tad bit slower in everything it did. (The throws in the simulator are exaggerated a tad bit).

Soooo... I did a couple in-flight stalls, where I flew as slow as I could until it started to stall, got mushy and then finally nosed down to create some airspeed. Then I flew vertical until it was high enough -- turned power off and watched the plane recover on its own.... and both of those were "exactly" like the simulator. Confidence level increased dramatically.

What next? I flew more simple rectangles, did a climbing roll (give myself room for error) and then practiced landings. I completed 4 successful wheel-less landings, some a little better than others (as in slower and smoother), but all successful.

All in all, 20 minutes of flight time, no crashing. I got myself into one close call when coming in for a landing, I decided to abort and went to full throttle (which I didn't need to do). Plane torqued right, I recovered and it was headed straight for a pole. Thankfully the simulator legitimately helped me and rather than panic I made an adjustment, completed a tighter than I wanted to turn and gained altitude.

All in all, very very happy. I can see how over confidence will cause me to destroy this thing, so I'm going to do a solid 10 or more flights of just simple rolls, flying rectangles and completing smoother, slower landings, before I do anything else. Then I'll add a rudder servo to it, and increase the throws on the ailerons and start all over again.

Fuck this hobby is gonna be addicting.

The thing I'm most stoked about is the simulator actually helps. I mean, tremendously. Today was cloudy and the contrast was difficult for orientation, but the simulator completely solves that issue and makes you comfortable. Comfort is obviously important as it keeps me calm and calm = less mistakes for me. Plus, 6 hours of flight time would have been like 60 batteries (I get about 12 minutes a flight, bring it in after 10), and that would have been the equivilent of weeks of flying and untold replaced parts. Instead, by my "second" true flight out there, I'm capable of taking off and landing on my own.

Shit is fun!
 
I'm talking about airplanes specifically. I have a parkzone p51D BL but am nowhere near proficient enough to take it out "alone" yet. I bring my experienced friend to save my ass.

He gave me the simulator too and the reason I asked is I seem to be improving on that but I'm wondering if I'm wasting my time.

Hopefully I can get reasonable enough that its fun for me. A new lower cost hobby would be nice. Lower than guns and racing anyway.

There is a reason why when I train on a new airplane(resolute) and my bud who flys UAV's has to also train on one. If a similar isn't doing you any good (which it sounds like it is for you), you're not using it correctly.
 
YESSS..

where/when do you fly?

When: It seems for wind, it's best for me to fly in the early morning... before 10:30AM. Today I flew at about 8:00AM in 0 wind with a light mist, and again at around 10:30AM with about 3mph wind. When the wind picked up to 5-7mph it was affecting me more than I liked at this stage in my "skill" so I brought it in.

I live in the suburbs of Santa Rosa, so there's lots of open places to fly, some with landing accessability for wheel'd planes and others without. Since I belly-land, there's a double soccer field + more park in the middle of a business park. It's about 400 yards long and about 150-175 yards wide. It *is* lined with trees on one side and misc. poles on the other, but its wide enough you can fly in the middle or just go high enough when you try new shit. For now, that's my spot.

Let me know if you want to come up sometime, I'm off most sundays and mondays / tuesdays.
 
When: It seems for wind, it's best for me to fly in the early morning... before 10:30AM. Today I flew at about 8:00AM in 0 wind with a light mist, and again at around 10:30AM with about 3mph wind. When the wind picked up to 5-7mph it was affecting me more than I liked at this stage in my "skill" so I brought it in.

I live in the suburbs of Santa Rosa, so there's lots of open places to fly, some with landing accessability for wheel'd planes and others without. Since I belly-land, there's a double soccer field + more park in the middle of a business park. It's about 400 yards long and about 150-175 yards wide. It *is* lined with trees on one side and misc. poles on the other, but its wide enough you can fly in the middle or just go high enough when you try new shit. For now, that's my spot.

Let me know if you want to come up sometime, I'm off most sundays and mondays / tuesdays.


Arrggg Sant Rosa. It's too far for me. I live in Burlingame. This year's been super windy though..I'm hoping it starts dying down a bit. I've been thinking about going to East Bay since my coworkers say it's been calm there in the morning
 
Arrggg Sant Rosa. It's too far for me. I live in Burlingame. This year's been super windy though..I'm hoping it starts dying down a bit. I've been thinking about going to East Bay since my coworkers say it's been calm there in the morning

It has been windy this year! We were just talking about that. Normally it's calm here all day, but this year it's only calm in the wee morning hours and then, boom, wind.

I used to date a girl in Burlingame, yeah, it's far... a solid hour and a half.
 
Okay, so here's where I stand after today:

I did about 6 hours of simulator time, doing simple control things and landings.

Today I went out with my baby-sitter badass pilot friend, so he could save me if needed. I flew some circles / squares / rectangles to get my heart rate down and comfortable flying in the real world again. Then I did some tests to see how the plane reacted compared to the simulator. The result? It was basically the same, though a tad bit slower in everything it did. (The throws in the simulator are exaggerated a tad bit).

Soooo... I did a couple in-flight stalls, where I flew as slow as I could until it started to stall, got mushy and then finally nosed down to create some airspeed. Then I flew vertical until it was high enough -- turned power off and watched the plane recover on its own.... and both of those were "exactly" like the simulator. Confidence level increased dramatically.

What next? I flew more simple rectangles, did a climbing roll (give myself room for error) and then practiced landings. I completed 4 successful wheel-less landings, some a little better than others (as in slower and smoother), but all successful.

All in all, 20 minutes of flight time, no crashing. I got myself into one close call when coming in for a landing, I decided to abort and went to full throttle (which I didn't need to do). Plane torqued right, I recovered and it was headed straight for a pole. Thankfully the simulator legitimately helped me and rather than panic I made an adjustment, completed a tighter than I wanted to turn and gained altitude.

All in all, very very happy. I can see how over confidence will cause me to destroy this thing, so I'm going to do a solid 10 or more flights of just simple rolls, flying rectangles and completing smoother, slower landings, before I do anything else. Then I'll add a rudder servo to it, and increase the throws on the ailerons and start all over again.

Fuck this hobby is gonna be addicting.

The thing I'm most stoked about is the simulator actually helps. I mean, tremendously. Today was cloudy and the contrast was difficult for orientation, but the simulator completely solves that issue and makes you comfortable. Comfort is obviously important as it keeps me calm and calm = less mistakes for me. Plus, 6 hours of flight time would have been like 60 batteries (I get about 12 minutes a flight, bring it in after 10), and that would have been the equivilent of weeks of flying and untold replaced parts. Instead, by my "second" true flight out there, I'm capable of taking off and landing on my own.

Shit is fun!

Good work. Sim is good. I fly planes, helis, and have raced electric and nitro cars on all surfaces for over 30 years (planes and helis only the last few). The place where the sims lack is computers have nowhere near the resolution as the human eye. You can only compute and calculate a 3d zoom so deep before an object is out of sight on your screen. But for getting basic orientation and tricks down, good stuff and not just for beginners. Pros also use sims when working out new routines.

The other fail in sims is a decent wind modeling from what I have seen yet. I own Phoenix and RealFlight and both of them could use better wind algorithms. Go try and fly the sailplanes and see what I mean. Or try to land a plane in a cross wind (tough to do IRL).

As for a good beginner plane WITH ailerons. I asked a ton of experienced pilots and most all said same thing. Parkzone t-28 Trojan. I loved mine (RIP) and it has a great demeanor to it. It is a lower deep wing and has a bunch of dihedral so it is stable for take off and landings at slower speeds. The excess dihedral is not conducive to flying inverted but if you can figure out how to fly that inverted, everything else is a breeze. I crashed mine spectacularly with fireball landing almost taking out 2 passing cars but sure got my money's worth. Heck even typing this I want to get another one!!

One mod I will give for the t-28. Take off the front landing gear and cut a piece of thicker carbon tube about 1/2" long and slide over wire and then remount wheel. It will keep the front gear wire from bending a bit more on those front wheel first landings that n00bs tend to do. I had the grey one.

PKZ4400-450.jpg


PKZ5080-450.jpg
 
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