• There has been a recent cluster of spammers accessing BARFer accounts and posting spam. To safeguard your account, please consider changing your password. It would be even better to take the additional step of enabling 2 Factor Authentication (2FA) on your BARF account. Read more here.

The Walking Dead Season 7

Boooring, like wtf where did they find a amusement park filled with guns? Afyer wjat 1-2years of zombie nation
 
To supplement my earlier post though on taking out / harassing the saviors:

Tank trap (would seriously fuck up even their lifted trucks, I didn't see Negan's guys sporting any plows on the front of their vehicles):
german-tank-trap-hedgehog-on-utah-beach-site-of-the-famous-d-day-invasion-B5N8K6.jpg


Caltrops (sprinkled around between the tank traps, can be larger to go through tires or smaller to just impede foot traffic):
220px-Caltrop.jpg


Small punji pit:
punji.jpg.jpg


Single round booby trap: disables + audible alert:
cartridge_trap.jpg


Let alone the stuff any rural hunter could probably rig up with tree branches and whatnot. Snares and such that at the very least would seriously hamper / slow scouting efforts. Imagine scouting along and getting your foot caught in something just as a walker or two is closing in on you.

Eugene's metal head walker idea was very timely after that scrap metal scavenger group had their gladiator walker with Rick.

To take things a step further - with pretty much any of these places, I'd have cleared a swath of land around it like the prison had. A good long open area to see any dangers coming, inner and outer walls, I mean just basic castle / fortification designs.

List of shit I'd do if I wasn't trying to hide where my operation was, or if I had a large enough area that I could have both a surrounding forest and a clear base:
  • Chop down every tree in a 50-100y wide path around my base.
  • Use the lumber for making arrows, spears, punji sticks, building materials
  • Use lumber to build at least 2 walls, inner and outer, along with anti-vehicle measures
  • Reinforce vulnerable sections along likely alternate avenues of approach, booby trap others
  • Dig trenches to catch stray walkers
  • Dig fire lanes for mass clearing of herds (ie, a way to set a large fire that will burn a herd without damaging my walls and such)
  • Fireproof all my wooden walls and outer structures to prevent enemies from easily countering me with flaming arrows or something
  • Train everyone constantly. Make everyone who's physically capable a carpenter, welder, builder of some sort. Teach the theory and strategy behind the traps. Teach how to build snares. Hold regular classes on basic first aid. Gardening. Butchering. Etc.

I'm sure you guys can think of more to add but this is some really basic shit that would have prevented 90% of the problems people on the show seem to keep running into with their bases. Especially when you have a community that's grown large enough and survived long enough to get settled into a routine...I mean...you should always be improving your defenses every chance you get. I'd think the prison would have been a prime example in that for Rick. Soon as I got to Alexandria I'd have started pushing to change the walls (supports on the outside???? come on) and start clearing areas around for better lines of site. And what the fuck is up with Hilltop? "We can see for miles around from the windows at the top of the house" <always has people pulling guard down below on the fence instead>. The truck crashing through the section of wall at Alexandria would have been a key wakeup call to not rely on a single wall with no reinforcement or booby traps. Think about it - walkers wandering around would get caught in an obvious booby trap that's easy for humans to avoid, like when Rick first found Morgan holed up above that street full of booby traps. It also serves to create a kill zone for any attackers to be caught in. Funnel your enemies into it like the cannibals did with their little maze.

Again, this is all shit that here and there Rick's run into at some point, and ignored the lessons from.
 
The show now is just exploring tribalism. It's just like reading about ancient history and how neighboring groups either got along or fought for regional dominance.
 
I do find it hard to believe that there are still plenty of resources out there for them... 60+ guns and tons of food?

I would love a map of everything in this world haha

Sasha/Rosita will definitely mess up...
 
Well, it IS the south and far removed from CA and NY... :laughing

what i mean is - they should be ashamed to have scoured their nearby areas in the past 6+ seasons

and not find the amusement park

like really the negan ppl didnt find it, nor its housing some other group of refugees

its just 2 good 2 be true in season 7, this would make more sense if it is like a season 2 or even 3 discovery.

or maybe the goddam 7 seasons is literally still the 1st year span????

all i know is ricks kid was like pre-teen and now hes like a 16 year old lol
 
Last edited:
what i mean is - they should be ashamed to have scoured their nearby areas in the past 6+ seasons

and not find the amusement park

like really the negan ppl didnt find it, nor its housing some other group of refugees

its just 2 good 2 be true in season 7, this would make more sense if it is like a season 2 or even 3 discovery.

or maybe the goddam 7 seasons is literally still the 1st year span????

all i know is ricks kid was like pre-teen and now hes like a 16 year old lol

A little far fetched but not really. They don't really talk about how far things are from each other. They are not close. The communities are not that close to each other. I mean Negan has outposts everywhere and he only just found Alexandria.

Rick and Michonne were supposed to be pretty far away.
 
A little far fetched but not really. They don't really talk about how far things are from each other. They are not close. The communities are not that close to each other. I mean Negan has outposts everywhere and he only just found Alexandria.

Rick and Michonne were supposed to be pretty far away.

yarp a few days travel

i guesss dats like me going all the way to so-cal in 1 day, then 2 vegas the 2nd day then to like new mexico the 3rd day and texas the 4th day.....

did they ever give a population % that survived? Is it like very very lil >1% or a significant # like 20%+?
 
Last edited:
yarp a few days travel

i guesss dats like me going all the way to so-cal in 1 day, then 2 vegas the 2nd day then to like new mexico the 3rd day and texas the 4th day.....


right?

or we always running outta gas?

I would assume it is pretty far. I get what you are saying about gas, but yeah, think long distances.

Also think of what it would mean to thoroughly search in an outward radius from your (only recently permanent) location. It takes time.
 
They never discuss the population left, but even survivors have been dying since the beginning. Rick's group is supposed to be an anomaly in that they survived being partially nomadic. They are a bit like superheroes and generally those left are much harder to kill.

Also Kirkman talks about how kind of the eccentrics are left. Everyone around now should be somewhat hard to kill unless they have survived some other way like in large groups etc. They don't generally go down from simple stuff like walkers.
 
To supplement my earlier post though on taking out / harassing the saviors:
.
.
.

Let alone the stuff any rural hunter could probably rig up with tree branches and whatnot. Snares and such that at the very least would seriously hamper / slow scouting efforts. Imagine scouting along and getting your foot caught in something just as a walker or two is closing in on you.

Eugene's metal head walker idea was very timely after that scrap metal scavenger group had their gladiator walker with Rick.

To take things a step further - with pretty much any of these places, I'd have cleared a swath of land around it like the prison had. A good long open area to see any dangers coming, inner and outer walls, I mean just basic castle / fortification designs.

List of shit I'd do if I wasn't trying to hide where my operation was, or if I had a large enough area that I could have both a surrounding forest and a clear base:
  • Chop down every tree in a 50-100y wide path around my base.
  • Use the lumber for making arrows, spears, punji sticks, building materials
  • Use lumber to build at least 2 walls, inner and outer, along with anti-vehicle measures
  • Reinforce vulnerable sections along likely alternate avenues of approach, booby trap others
  • Dig trenches to catch stray walkers
  • Dig fire lanes for mass clearing of herds (ie, a way to set a large fire that will burn a herd without damaging my walls and such)
  • Fireproof all my wooden walls and outer structures to prevent enemies from easily countering me with flaming arrows or something
  • Train everyone constantly. Make everyone who's physically capable a carpenter, welder, builder of some sort. Teach the theory and strategy behind the traps. Teach how to build snares. Hold regular classes on basic first aid. Gardening. Butchering. Etc.

I'm sure you guys can think of more to add but this is some really basic shit that would have prevented 90% of the problems people on the show seem to keep running into with their bases. Especially when you have a community that's grown large enough and survived long enough to get settled into a routine...I mean...you should always be improving your defenses every chance you get. I'd think the prison would have been a prime example in that for Rick. Soon as I got to Alexandria I'd have started pushing to change the walls (supports on the outside???? come on) and start clearing areas around for better lines of site. And what the fuck is up with Hilltop? "We can see for miles around from the windows at the top of the house" <always has people pulling guard down below on the fence instead>. The truck crashing through the section of wall at Alexandria would have been a key wakeup call to not rely on a single wall with no reinforcement or booby traps. Think about it - walkers wandering around would get caught in an obvious booby trap that's easy for humans to avoid, like when Rick first found Morgan holed up above that street full of booby traps. It also serves to create a kill zone for any attackers to be caught in. Funnel your enemies into it like the cannibals did with their little maze.

Again, this is all shit that here and there Rick's run into at some point, and ignored the lessons from.

Wow, you make my zombie plans look like daydreaming...
 
They never discuss the population left, but even survivors have been dying since the beginning. Rick's group is supposed to be an anomaly in that they survived being partially nomadic. They are a bit like superheroes and generally those left are much harder to kill.

Also Kirkman talks about how kind of the eccentrics are left. Everyone around now should be somewhat hard to kill unless they have survived some other way like in large groups etc. They don't generally go down from simple stuff like walkers.

This is a new era in zombie stories. They are usually either beginning-of-apocalypse stories or the single Omega Man.

If you can make past the first year, there will probably be plenty of supplies for a small group. But by year 5-7, not only are the supplies limited and being competed for by all the survivors, the trauma may have affected large groups of people.
 
Wow, you make my zombie plans look like daydreaming...

This is mainly anti-living not anti-dead, but there's some overlap as a bonus.

I need to learn a lot more about gardening and farming but I've got the tactical and violence parts down. Scavenging, searching, etc too. There's some pretty interesting self sustaining ecosystems people have built essentially in their backyards on prepper forums.
 
Think how long it would take to scour the peninsula, Presidio to Campbell to Santa Cruz.
Consider you don't know what you're looking for, maps are only partially useful, not all roads are open, you're not out scouring 7 days a week, gas is scarce, and you have to move cautiously, sometimes on foot.

With only a couple of thousand survivors, plenty of things could go undiscovered for years.
 
T

Let alone the stuff any rural hunter could probably rig up with tree branches and whatnot. Snares and such that at the very least would seriously hamper / slow scouting efforts. Imagine scouting along and getting your foot caught in something just as a walker or two is closing in on you.

Eugene's metal head walker idea was very timely after that scrap metal scavenger group had their gladiator walker with Rick.

To take things a step further - with pretty much any of these places, I'd have cleared a swath of land around it like the prison had. A good long open area to see any dangers coming, inner and outer walls, I mean just basic castle / fortification designs.

List of shit I'd do if I wasn't trying to hide where my operation was, or if I had a large enough area that I could have both a surrounding forest and a clear base:
  • Chop down every tree in a 50-100y wide path around my base.
  • Use the lumber for making arrows, spears, punji sticks, building materials
  • Use lumber to build at least 2 walls, inner and outer, along with anti-vehicle measures
  • Reinforce vulnerable sections along likely alternate avenues of approach, booby trap others
  • Dig trenches to catch stray walkers
  • Dig fire lanes for mass clearing of herds (ie, a way to set a large fire that will burn a herd without damaging my walls and such)
  • Fireproof all my wooden walls and outer structures to prevent enemies from easily countering me with flaming arrows or something
  • Train everyone constantly. Make everyone who's physically capable a carpenter, welder, builder of some sort. Teach the theory and strategy behind the traps. Teach how to build snares. Hold regular classes on basic first aid. Gardening. Butchering. Etc.

I'm sure you guys can think of more to add but this is some really basic shit that would have prevented 90% of the problems people on the show seem to keep running into with their bases. Especially when you have a community that's grown large enough and survived long enough to get settled into a routine...I mean...you should always be improving your defenses every chance you get. I'd think the prison would have been a prime example in that for Rick. Soon as I got to Alexandria I'd have started pushing to change the walls (supports on the outside???? come on) and start clearing areas around for better lines of site. And what the fuck is up with Hilltop? "We can see for miles around from the windows at the top of the house" <always has people pulling guard down below on the fence instead>. The truck crashing through the section of wall at Alexandria would have been a key wakeup call to not rely on a single wall with no reinforcement or booby traps. Think about it - walkers wandering around would get caught in an obvious booby trap that's easy for humans to avoid, like when Rick first found Morgan holed up above that street full of booby traps. It also serves to create a kill zone for any attackers to be caught in. Funnel your enemies into it like the cannibals did with their little maze.

Again, this is all shit that here and there Rick's run into at some point, and ignored the lessons from.

Thats why I can hardly get into the show. The characters do dumb shit over and over again, and they do very little real world survivor things.
 
remember that the survivors have experienced trauma x billions and billions. Spent lots of time trying to survive then battle fatigue and at times lack of food.
Shit would slow everyone down as they work on resiliency.
 
A little far fetched but not really. They don't really talk about how far things are from each other. They are not close. The communities are not that close to each other. I mean Negan has outposts everywhere and he only just found Alexandria.

Rick and Michonne were supposed to be pretty far away.

Really need someone on reddit or something to make me a map lol. There probably is one... need to go search
 
Back
Top