Gnarly Cranium
milk crate goes where?
- Joined
- Oct 18, 2007
- Location
- Zombie Island
- Moto(s)
- '06 Ninja 650r
- Name
- Leah
- BARF perks
- AMA #: 1079574
You know, Herschel had a point. Find your own farm. Seriously. If it's full of walkers, well, patrol it, fix the fences, and clean it up. Why squat on somebody else's property, uninvited and unwelcome, taking advantage of their hard work? They have the manpower to put together their own settlement. Find a generator, hook it up, they have doods with the knowhow. There's plenty of equipment lying around. Let crazy Herschel do his crazy thing inside his own fence. So there's convenient swamps? And if it's just not workable to set up at a neighbor's place down the road? I'm sure there's someplace else that could be located and fortified. If they bothered to try. There's so much uninhabited real estate!
You know, I'm curious now. Let's see...
Georgia has a population of near 10mil, with an average population density of about 170 people per square mile... but people don't live across the whole damn thing, so... Almost 8mil are urban dwelling, 2mil are rural. About 29% of the land area is farmland, 15% is developed. So in the rural/farmland areas, let's estimate maybe.. 40-100 people per square mile. That is still quite a few walkers in the back country. How far does the sound of a gunshot travel? Let's say... 2 miles? Ish? Potentially farther, yeah, but loud enough to attract their attention more than general nature sounds? Maybe not. So if every walker in about 2 miles comes when you fire a gun... that's... 480-1200 walkers. Yeah, that's pretty damn infested, even if some percentage is down due to rot, falling off of cliffs, military action what have you. Clearing a farm of any size would be tough work, best set up some pitfall traps and the like before you go shooting off.
Meanwhile, In Atlanta, downtown in the urban areas the population density is 4k per square mile... so one gunshot could bring you 48,000 new friends in less than an hour, depending on shamble rate.
This.
The man is psychotic. Seriously, he's swiftly rising all the way to sociopath-- he'll do ANYTHING to preserve his sleazy ass, and rationalize it any and every way he possibly can even if it crosses over to delusional. He's dangerous-- even more dangerous than Meryl. He's got a possessive control freak streak, and the apocalypse has kicked his panic-driven aggression into high gear, a savage survival mode that will flatten anything in its path. He is a tyrant in the making.
That's the crucial difference between him and Rick-- they're similar dudes, with similar backgrounds, both cops, both strong and capable, intelligent, practical people willing and able to lead, handle combat, and make hard decisions... but Shane has been mastered by his fear, while Rick still has a clear head on his shoulders. Shane is a rabid animal, and what's more he knows it, which makes Rick's more competent presence a constant nagging reminder of his shame.
I did enjoy the part where Carl had his dad's hat on and was talking to Shane in his dad's voice with his dad's steady blue-eyed stare. No, Shane did not like that one bit.
They need to get rid of him. This last outburst, throwing a shitfit while they're trying to wrangle those walkers on sticks, could have gotten some people killed. It showed he's completely out of control and can't be trusted to hear reason. If Dale gets a chance to talk to Rick at all hopefully that'll help him see the depth of the problem, but I'm guessing he'll keep his concerns to himself like a doofus.
Granted it was stupid that Rick kept screaming at Herschel to hold that dumb stick, when there's half a dozen other perfectly competent adults nearby who weren't on their knees in shock at the time.
You know, I'm curious now. Let's see...
Georgia has a population of near 10mil, with an average population density of about 170 people per square mile... but people don't live across the whole damn thing, so... Almost 8mil are urban dwelling, 2mil are rural. About 29% of the land area is farmland, 15% is developed. So in the rural/farmland areas, let's estimate maybe.. 40-100 people per square mile. That is still quite a few walkers in the back country. How far does the sound of a gunshot travel? Let's say... 2 miles? Ish? Potentially farther, yeah, but loud enough to attract their attention more than general nature sounds? Maybe not. So if every walker in about 2 miles comes when you fire a gun... that's... 480-1200 walkers. Yeah, that's pretty damn infested, even if some percentage is down due to rot, falling off of cliffs, military action what have you. Clearing a farm of any size would be tough work, best set up some pitfall traps and the like before you go shooting off.
Meanwhile, In Atlanta, downtown in the urban areas the population density is 4k per square mile... so one gunshot could bring you 48,000 new friends in less than an hour, depending on shamble rate.

For all of you that think Shane is the most "logical" and "makes sense", you guys are delusional with Shane's character. What you guys are hearing Shane say is, "I will do anything so that WE will survive", but what Shane is really saying is, "I will do anything so that I will survive". When Shane shot Otis so that he can bring the supplies back to the farm, did Shane really shoot Otis to save Carl's life? or was it to save his own? Remember, Shane's ankle at that time was messed up and he could not run, and all of this is from a man that leveled and scoped his rifle out at his best friend (Rick) in the woods.
Someone like Shane is probably one of the last type of people you would want in your group in the situation that all the survivors are in, cause not only do you have to worry about the dead trying to kill you, you have to worry about a guy that might up and shoot you in the leg when ever he feels his life is in danger.
This.
The man is psychotic. Seriously, he's swiftly rising all the way to sociopath-- he'll do ANYTHING to preserve his sleazy ass, and rationalize it any and every way he possibly can even if it crosses over to delusional. He's dangerous-- even more dangerous than Meryl. He's got a possessive control freak streak, and the apocalypse has kicked his panic-driven aggression into high gear, a savage survival mode that will flatten anything in its path. He is a tyrant in the making.
That's the crucial difference between him and Rick-- they're similar dudes, with similar backgrounds, both cops, both strong and capable, intelligent, practical people willing and able to lead, handle combat, and make hard decisions... but Shane has been mastered by his fear, while Rick still has a clear head on his shoulders. Shane is a rabid animal, and what's more he knows it, which makes Rick's more competent presence a constant nagging reminder of his shame.
I did enjoy the part where Carl had his dad's hat on and was talking to Shane in his dad's voice with his dad's steady blue-eyed stare. No, Shane did not like that one bit.
They need to get rid of him. This last outburst, throwing a shitfit while they're trying to wrangle those walkers on sticks, could have gotten some people killed. It showed he's completely out of control and can't be trusted to hear reason. If Dale gets a chance to talk to Rick at all hopefully that'll help him see the depth of the problem, but I'm guessing he'll keep his concerns to himself like a doofus.
Granted it was stupid that Rick kept screaming at Herschel to hold that dumb stick, when there's half a dozen other perfectly competent adults nearby who weren't on their knees in shock at the time.